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Glauco Lima designer portfolio mark

Exploring how an app can put wayfinders on the right path (or trail).

outRise — Adventure Guide App

outRise turns your phone into an on-demand adventure guide, letting people find, create, and navigate real-world experiences. The range goes from afternoon city walks to multi-day wilderness trails. The vision was expansive. The design challenge was making it feel simple.

outRise app – hero screen showing the adventure discovery and search interfaceoutRise app – trail and activity search screen with map and listing viewoutRise app – activity listing screen showing outdoor adventures sorted by locationoutRise app – activity detail screen with description, photos and booking options

The problem
An app that lets users discover experiences, build their own, navigate them in real time, document them with notes and photos, and share them across social platforms while handling 100+ million places in the background is not a simple information architecture problem.Every user journey intersected with every other. The sign-up had to collect meaningful preference data without feeling like a survey. The creation flow had to be powerful enough for experienced adventurers but accessible to someone planning their first hike. Live navigation had to work without making users feel like they needed a tutorial first.My job was to hold all of that complexity and make sure none of it leaked through to the user.

outRise app – onboarding screen highlighting the app’s key value propositionoutRise app – user profile and saved adventures management screenoutRise app – trail map view with waypoints and route detailsoutRise app – filter and category screen for sorting outdoor activities

Architecture First
Before any screen was designed, I mapped every possible user state and use case, including the edge cases that break most apps. What happens mid-navigation if the user wants to add a waypoint? What if they're offline? What if the experience they're following was created by someone else and has a gap?This structural work is invisible in the final product, but it's what made every UI decision defensible. Every interaction had a logical reason. Every piece of information appeared at the moment it was needed.

outRise app – booking and reservation screen for adventure activitiesoutRise app – activity gallery showing photos of a selected outdoor adventureoutRise app – review and rating screen for completed activitiesoutRise app – full screens overview showcasing the complete UX and information architecture

Result
The app allows users to find experiences created by others, filtered by location, category, and name. They can save any experience to explore later, navigate through it without fear of getting lost, and leave notes and photos for other users. With access to over 100 million places, users can create a unique experience for any occasion, from family adventures to van-life diaries and more. And with the touch of a button, they can easily share their experiences on all popular social media platforms.

Design
I paired modular components with natural design properties like hierarchy, spatial rhythm, and purposeful motion to create a UI that guides without announcing itself. The result is an app that feels instantly familiar, even though nothing quite like it existed before.

outRise app – notifications and alerts screen for upcoming adventuresoutRise app – search results in list view with outdoor activities near the useroutRise app – multiple screens showing the information architecture and navigation flowoutRise app – final UI design showcase for the adventure guide experience

Outcome
Users can discover, save, navigate, document, and share experiences without any onboarding friction. The system scales from a first-time user on a city walk to a van-lifer building a 30-day road diary. Same interface, same logic, same confidence.

Role: Lead UX/UI Designer
Deliverables: Information architecture, user flows, UI design, interaction design, design system